BOOSTER DECISION GUIDE
Clock booster: when stopping time helps
The Clock stops the level timer, which helps execution-heavy attempts but does not repair a blocked route or a mismatched board.
Verified: 2026-08-03Updated: 2026-08-03
VERIFIED EFFECT
The Clock booster stops the active level timer; this behavior is described by players on the official App Store listing.
CONSIDER USING
When it may help
- You already know the correct block order but need more execution time to complete it.
- The remaining routes are open and the countdown, rather than board space, is the only immediate failure risk.
- A replay consistently reaches the same solvable final phase with too little time left.
DO NOT WASTE IT
When it will not fix the attempt
- The opening board does not match the guide or you have not identified the correct exits.
- Blocks are already locked behind a bad sequence; stopping time does not create board space.
- You are still experimenting with the opening and cannot explain which moves the extra time will enable.
DECISION CHECKLIST
- Confirm the board variant and planned move order.
- Separate a timing failure from a routing failure.
- Use the Clock only when the remaining sequence is known and physically open.
- Restart instead when the board is already soft-locked.
RELATED LEVELS
Verified examples
0 verified links
No level-specific example is linked
Use the decision checklist above to separate timing problems from routing problems.