BOOSTER DECISION GUIDE

Clock booster: when stopping time helps

The Clock stops the level timer, which helps execution-heavy attempts but does not repair a blocked route or a mismatched board.

Verified: 2026-08-03Updated: 2026-08-03

VERIFIED EFFECT

The Clock booster stops the active level timer; this behavior is described by players on the official App Store listing.

CONSIDER USING

When it may help

  • You already know the correct block order but need more execution time to complete it.
  • The remaining routes are open and the countdown, rather than board space, is the only immediate failure risk.
  • A replay consistently reaches the same solvable final phase with too little time left.

DO NOT WASTE IT

When it will not fix the attempt

  • The opening board does not match the guide or you have not identified the correct exits.
  • Blocks are already locked behind a bad sequence; stopping time does not create board space.
  • You are still experimenting with the opening and cannot explain which moves the extra time will enable.

DECISION CHECKLIST

  1. Confirm the board variant and planned move order.
  2. Separate a timing failure from a routing failure.
  3. Use the Clock only when the remaining sequence is known and physically open.
  4. Restart instead when the board is already soft-locked.

RELATED LEVELS

Verified examples

0 verified links

No level-specific example is linked

Use the decision checklist above to separate timing problems from routing problems.