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STRATLORE LEVEL GUIDE ENGINE
Find a matching variant, then get the video, opening moves and obstacle notes without digging through a long article.



LEVEL LIBRARY
498 verified levels are live. Search, filter by difficulty, or jump to a range.
498 verified guides
easyfull-guide
Block Out Level 1 is a three-square rotation puzzle. Move black left, lift white into the upper-right corner, slide red aside, and then let white, black, and red leave in that order.
easyfull-guide
Block Out Level 2 opens with red up and yellow left, then turns into a vertical-column cleanup. Park blue in the upper-left corner, peel the white and black columns through the top lane, and only cash blue out last.
easyfull-guide
Block Out Level 3 is a short chain-reaction puzzle. Drop the center red block first, send the green corner left, cash the lower blue block, and then finish the remaining red and yellow blocks on the bottom gates.
mediumfull-guide
Block Out Level 4 is a two-phase striped board. Clear the lower-right white exit and the bottom mint bar first, dismantle the white-and-black blocker ladder on the right, and only then release the long colored bars.
mediumfull-guide
Block Out Level 5 is a cramped checkerboard between two red columns. Strip the white pieces out through the right gate, let the black blocks collapse into a staircase for the lower-left exit, and save the last red column for the finish.
mediumfull-guide
Block Out Level 6 is the first staged-exit board. Collapse the right-side quota first, keep both top `9` caps shrinking together, and save the red and yellow finish bars for the moment the top gates thaw.
mediumfull-guide
Block Out Level 7 is a tall ladder built around one early red side exit. Send the upper-right red block away first, rotate the white ladders through the freed pocket, and let the black mass collapse only after both right-side reds are gone.
mediumfull-guide
Block Out Level 8 hides a huge red slab in the lower-right well. Work the green, white, and black mini-blocks through the top and right counters first, then use the opened corridor to finally move the red slab.
mediumfull-guide
Block Out Level 9 is a twin-tower puzzle with a cramped middle notch. Clear the right yellow exit first, give blue the center cavity, then rotate green, pink, and red clockwise around the frame.
mediumfull-guide
Block Out Level 10 replaces plain colors with giant number slabs. Clear the top white blocker, peel the yellow tiles down the right corridor, and only then let the large cyan blocks cascade into the center.
mediumfull-guide
Block Out Level 11 is a countdown-wall puzzle. Grind down the tall right cyan column first, strip the center blocker spine into it, and save the left pink and green caps until the wall is in single digits.
mediumfull-guide
Block Out Level 12 is a sandglass puzzle with two chambers joined by a narrow waist. Pass the long bars through the center throat in alternating order, keep both halves balanced, and use the temporary pockets for the cyan `2` bricks.
mediumfull-guide
Block Out Level 13 is a pressure board with a crowded right wall and top counters. Soften the right lane first, keep the upper blue band parked as a brace, and collapse the cyan slabs only after the red lane opens.
hardfull-guide
Open the white ladder and reduce the top counter before releasing the large cyan centerpiece from its surrounding frame.
hardfull-guide
Block Out Level 15 is a target-corner twin-tower puzzle. Open the right yellow lane, rotate the middle bars until the lower corner targets can leave, and only then spend the framed top corners.
hardfull-guide
Block Out Level 16 is a staircase support puzzle. Soften the lower shelf and the right wall first, collapse the black diagonal at its base, and only then release the tall red and yellow bars from the upper-right climb.
hardfull-guide
Block Out Level 17 is a framed-hinge numeric board. Trim the yellow roof first, unlock the green center frame second, and only then flatten the broad cyan slabs marked `19`, `18`, and `16`.
hardfull-guide
Block Out Level 18 is a double-frame puzzle around a cyan `14/11` pair. Peel the side ladders and counters first, keep the center blocks together until the rails are thinner, and finish through the green top route.
hardfull-guide
Block Out Level 19 is a basement-first numeric board. Open the lower red, green, black, and white stack first, then flatten the giant `20/10` cyan carpet, and spend the yellow roof only after the middle has softened.
hardfull-guide
Block Out Level 20 is a two-room boss puzzle centered on a huge purple `5` block. Prepare the lower room, keep the green stem free, reduce the frame counters around the boss, and only then let the upper chamber resolve.
hardfull-guide
Block Out Level 21 is a triple-boss ladder. Break the framed `9` panel first, unwind the colorful middle strip second, and only then start shrinking the lower `16` and `18` panels.
hardfull-guide
Block Out Level 22 is a single giant boss-room puzzle around a purple `17` panel. Dismantle the checker roof first, let the huge boss panel start falling second, and clean up the late blue and pink pieces only after the lid is gone.
hardfull-guide
Block Out Level 23 is a knot board with two framed lower boxes marked `11` and `8`. Use the top blue lane and right yellow gate to untie the curled center path, then let the two boss boxes fall once the knot is gone.
hardfull-guide
Block Out Level 24 is a shared-corridor double-boss board with two framed `12` panels. Thin the right pillar ladder first, open the central shaft second, and let the upper boss fall before the lower one follows.
WHY THIS SITE
A level number alone is not enough when game versions change.
Use short, actionable notes before watching the full solution.
Enhanced guides connect video chapters with mechanics and mistakes.
Portrait media and 40px touch targets fit the real play context.
MECHANIC LIBRARY
6 verified obstacles article(s) live.
Generators spawn new blocks over time, so a board that looks open can fill up if you only react instead of clearing.
Read verified article βobstacleColor Shutter is a color-gated obstacle introduced in Version 573 that opens or blocks passages based on color conditions.
Read verified article βobstacleConnected blocks are linked, so moving one shifts its partner and changes how you route either color.
Read verified article βobstacleDuration Blocks were introduced in Version 318; clearing them activates a special power that lasts for a limited time.
Read verified article βHELPER LIBRARY
1 verified boosters article(s) live.
PLAYBOOK LIBRARY
4 verified guides article(s) live.
Treat the linked pair as one unit, find a shared exit, and avoid stranding one color in a dead lane.
Read verified article βguideClear Duration Blocks at the moment their timed power helps most, and queue the supported moves right after.
Read verified article βguidePlan lane transfers instead of fighting the elevator cycle, and keep a buffer lane open for returned blocks.
Read verified article βguideConfirm landmarks, exits, counters and platform context before following a walkthrough so a correct solution is not applied to the wrong layout.
Read verified article βVERSION LIBRARY
9 verified updates article(s) live.
The January 13, 2026 update introduced the Colored Grid blocker and added new levels with UX improvements.
Read verified article βupdateThe February 2, 2026 update introduced the Grinder blocker, added new levels and shipped UX improvements.
Read verified article βupdateThe March 2, 2026 update introduced Duration Blocks, whose clear activates a special power, plus new levels.
Read verified article βupdateThe March 30, 2026 update debuted the Connected Blocks blocker, a new UI experience and new levels.
Read verified article βFAQ & EDITORIAL STANDARD
A level number can map to different layouts across versions or platforms.
Only verified, useful guides are published and included in discovery.
The content pipeline requires board, version, platform, source and verification date in the same generation task.
QUALITY BEFORE SCALE
Board, version and source checks keep draft research out of the searchable library.