full guide

Level 125

Block Out Level 125 is a fast U-frame board where a bottom launcher row feeds blocks upward into a U-shaped gap. The side arms must thin to the blue `6` and `4` tiles before the launchers can fire β€” otherwise the gap overflows. Break tho...

easy

ios / android Β· current iOS and Android catalog checked 2026-08-03

Yellow Green Red Orange Cyan Blue Purple

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Block Out Level 125 is a fast U-frame board where a bottom launcher row feeds blocks upward into a U-shaped gap. The side arms must thin to the blue `6` and `4` tiles before the launchers can fire β€” otherwise the gap overflows. Break those counters, then spend the launcher row for a PERFECT clear. The white `9` counter on the center green block is the last launch trigger.

  • Block Out Level 125 is a fast U-frame board where a bottom launcher row feeds blocks upward into a U-shaped gap.
  • The side arms must thin to the blue `6` and `4` tiles before the launchers can fire β€” otherwise the gap overflows.
  • Break those counters, then spend the launcher row for a PERFECT clear.
  • The white `9` counter on the center green block is the last launch trigger.
Compare with the documented source board

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Video walkthrough

Quick tips

  1. Break the blue `6` counter before the blue `4` counter to keep the yellow base pair open.
  2. Do not touch the center red `17` launcher until both side counter tiles are gone.
  3. If the board feels stuck, look for the color with the cleanest path and use that to regain space.

Step-by-step solution

Step-by-step solution

  1. 1

    Move 1

    Shift the left-arm yellow/ green/ red stack downward with the far-left green up-arrow without touching the blue `6` tile.

  2. 2

    Move 2

    Mirror the right-arm orange/ red/ blue stack with the far-right green up-arrow, keeping the blue `4` counter parked.

  3. 3

    Move 3

    Break the blue `6` counter tile on the left arm once both side stacks are three blocks tall.

  4. 4

    Move 4

    Break the blue `4` counter tile on the right arm before the two yellow base bricks move.

  5. 5

    Move 5

    Spend the bottom launcher row β€” left red `25`, center red `17`, right green `25` β€” to feed the remaining blocks into the U gap.

  6. 6

    Move 6

    Clear the bottom `9` counter tile and the last red/ blue scraps through the center green arrow for the PERFECT clear.

Common failure points

Breaking the blue `4` counter before the blue `6` β€” this jams the yellow base pair permanently.

Shifting the center red `17` launcher before both side counter tiles clear, boxing both arms.

Sources

Sources

Verification status: source verified. Solutions are matched to the source board before publication.

FAQ

Why might my Level 125 board look different?

Game version, platform or staged rollout differences can change a board layout.

Should I use a booster?

This Variant records booster use as unknown. Match the board before treating that note as applicable.