full guide

Level 6

Block Out Level 6 is the first staged-exit board. Collapse the right-side quota first, keep both top `9` caps shrinking together, and save the red and yellow finish bars for the moment the top gates thaw.

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ios / android · current iOS and Android catalog checked 2026-08-03

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Block Out Level 6 is the first staged-exit board. Collapse the right-side quota first, keep both top `9` caps shrinking together, and save the red and yellow finish bars for the moment the top gates thaw.

  • Block Out Level 6 is the first staged-exit board.
  • Collapse the right-side quota first, keep both top `9` caps shrinking together, and save the red and yellow finish bars for the moment the top gates thaw.
  • The board mixes Red, Yellow, White and more.
  • The opening layout is a color-sort grid.
  • Clear matched tiles to finish the level.
Compare with the documented source board

My board is different Compare with source

Video walkthrough

Quick tips

  1. The right-side `4` counter is the first target.
  2. Keep the lower red and yellow bars idle until the side lane opens.
  3. If the board feels stuck, look for the color with the cleanest path and use that to regain space.

Step-by-step solution

Step-by-step solution

  1. 1

    Move 1

    Slide the upper-right white stack into the top-right lane so it can start hitting the right-side quota column.

  2. 2

    Move 2

    Use the center white bridge to keep feeding the right-side counter until it drops from `4` toward `1`.

  3. 3

    Move 3

    Rotate the top black blocker and the upper white blocks through the two `9` counters so both top caps keep shrinking together.

  4. 4

    Move 4

    Leave the lower red strip and the lower-right yellow strip parked while the checkerboard center is still doing the quota work.

  5. 5

    Move 5

    Once the right wall opens into a white release lane, peel the last upper white block out and finish the top countdown.

  6. 6

    Move 6

    When the frozen caps convert into colored exits, send the yellow strip to the upper-right gate.

  7. 7

    Move 7

    Finish by running the last red strip to the top-left red gate.

Common failure points

Trying to spend the lower red or yellow bars before the right-side counter has nearly collapsed.

Only shrinking one of the top `9` caps and leaving the other one frozen.

Sources

Sources

Verification status: source verified. Solutions are matched to the source board before publication.

FAQ

Why might my Level 6 board look different?

Game version, platform or staged rollout differences can change a board layout.

Should I use a booster?

This Variant records booster use as unknown. Match the board before treating that note as applicable.