full guide

Level 12

Block Out Level 12 is a sandglass puzzle with two chambers joined by a narrow waist. Pass the long bars through the center throat in alternating order, keep both halves balanced, and use the temporary pockets for the cyan `2` bricks.

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ios / android · current iOS and Android catalog checked 2026-08-03

Blue Red Cyan Yellow Green

Confirm these board landmarks

Block Out Level 12 is a sandglass puzzle with two chambers joined by a narrow waist. Pass the long bars through the center throat in alternating order, keep both halves balanced, and use the temporary pockets for the cyan `2` bricks.

  • Block Out Level 12 is a sandglass puzzle with two chambers joined by a narrow waist.
  • Pass the long bars through the center throat in alternating order, keep both halves balanced, and use the temporary pockets for the cyan `2` bricks.
  • The board mixes Blue, Red, Cyan and more.
  • The opening layout is a color-sort grid.
  • Clear matched tiles to finish the level.
Compare with the documented source board

My board is different Compare with source

Video walkthrough

Quick tips

  1. Every strong move either enters or clears the waist.
  2. Move the paired cyan `2` bricks only after a long bar has crossed.
  3. If the board feels stuck, look for the color with the cleanest path and use that to regain space.

Step-by-step solution

Step-by-step solution

  1. 1

    Move 1

    Drop one of the center vertical bars through the narrow throat so the two chambers stop pinning each other.

  2. 2

    Move 2

    Swap the top red and blue columns through the waist until one side counter shrinks enough to give extra room.

  3. 3

    Move 3

    Move the paired cyan `2` bricks only after a long bar has crossed, so they use the temporary pocket instead of clogging it.

  4. 4

    Move 4

    Keep alternating top-to-bottom and bottom-to-top transfers through the center until the outer yellow columns can separate cleanly.

  5. 5

    Move 5

    Use the newly opened side lanes to remove the red columns from each chamber.

  6. 6

    Move 6

    Finish by draining the last yellow and blue columns after the throat is no longer occupied.

Common failure points

Trying to clear one chamber completely before using the other half.

Parking a short block in the throat when a full column still needs to cross.

Sources

Sources

Verification status: source verified. Solutions are matched to the source board before publication.

FAQ

Why might my Level 12 board look different?

Game version, platform or staged rollout differences can change a board layout.

Should I use a booster?

This Variant records booster use as unknown. Match the board before treating that note as applicable.