full guide

Level 80

Block Out Level 80 fills the board with tall green and blue/cyan vertical columns separated by a center gap of red lock-and-key blocks. The columns cannot move until the lock sequence in the center is solved. Clear the lock-and-key block...

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ios / android Β· current iOS and Android catalog checked 2026-08-03

Green Blue Cyan Red

Confirm these board landmarks

Block Out Level 80 fills the board with tall green and blue/cyan vertical columns separated by a center gap of red lock-and-key blocks. The columns cannot move until the lock sequence in the center is solved. Clear the lock-and-key blocks first to open the gap, then slide the tall green columns down through the bottom exits, followed by the blue/cyan columns.

  • Block Out Level 80 fills the board with tall green and blue/cyan vertical columns separated by a center gap of red lock-and-key blocks.
  • The columns cannot move until the lock sequence in the center is solved.
  • Clear the lock-and-key blocks first to open the gap, then slide the tall green columns down through the bottom exits, followed by the blue/cyan columns.
Compare with the documented source board

My board is different Compare with source

Video walkthrough

Quick tips

  1. Focus entirely on the center lock-and-key gap first β€” no column moves until it opens.
  2. Slide green columns down before blue/ cyan β€” green is closer to the exits.
  3. If the board feels stuck, look for the color with the cleanest path and use that to regain space.

Step-by-step solution

Step-by-step solution

  1. 1

    Move 1

    Match the key blocks with their corresponding lock blocks in the center gap.

  2. 2

    Move 2

    Clear the unlocked red blocks from the center to open the gap.

  3. 3

    Move 3

    Slide the tall green column blocks on the left downward through the bottom exits.

  4. 4

    Move 4

    Shift the blue/ cyan column blocks on the right down once the green columns create room.

  5. 5

    Move 5

    Clear the small cyan/ blue blocks at the bottom through the down-arrow exits.

  6. 6

    Move 6

    Finish with any remaining column fragments.

Common failure points

Trying to move a tall column before the center lock blocks are cleared β€” the columns have no room.

Mismatching keys and locks, which wastes moves and leaves blocks gated.

Sources

Sources

Verification status: source verified. Solutions are matched to the source board before publication.

FAQ

Why might my Level 80 board look different?

Game version, platform or staged rollout differences can change a board layout.

Should I use a booster?

This Variant records booster use as unknown. Match the board before treating that note as applicable.